In this project, I had the abstract task of showing how the new Danoninho Pomar is made with tiny fruit rasps.
The initial briefing was simple: the apples were going to be separated in tiny pieces that would take a dive in the Danoninho cup. The problem was pleasing the client with a smooth and convincing transformation.
After some iterations, I believe I achieved that with a mix of particle and cloth simulation, all done in Houdini.
![](https://cdn.myportfolio.com/73e63da50da875bbb5725c7eb7a72fe2/5c6ab1ba-fd64-453b-9352-2ee0f331b7c0_rw_1920.gif?h=6ad5f3632dd3e2a3e46af563979fd006)
The simulation went from a simple particle sim to a cloth simulation, driven by a particle system.
![](https://cdn.myportfolio.com/73e63da50da875bbb5725c7eb7a72fe2/9619954f-654a-499a-8700-cda469261f29_rw_1920.gif?h=d9b4062ec9d3841f4c0940feb2133ff5)
In the last step, I had to remove the shell of the apple, keeping the animation intact.
![](https://cdn.myportfolio.com/73e63da50da875bbb5725c7eb7a72fe2/c89d55a5-2e6e-45fc-a244-610533413262_rw_1920.jpg?h=7c18b3da24e185f52ca7388830c12265)
The apple pieces were imported from Maya, prepared and cut for the simulation.
![](https://cdn.myportfolio.com/73e63da50da875bbb5725c7eb7a72fe2/f0d5f791-bdc5-4bbc-87e9-a980d8a3beb7_rw_1920.jpg?h=9773fbb0f4f4dd24b5ceb15b9d18e208)
The main simulation used a hybrid approach, where a particle sim was used to drive the cloth, keeping the movement compatible with the previous approach.
![](https://cdn.myportfolio.com/73e63da50da875bbb5725c7eb7a72fe2/83731652-7249-4906-b32f-4f6a27ac04f5_rw_1920.jpg?h=5be01c3c7379585cf3ae3be4a04a4f0a)
The simulation used a simplified version of the geometry, that was used to drive the hi-res geometry.
![](https://cdn.myportfolio.com/73e63da50da875bbb5725c7eb7a72fe2/37d47168-26b9-41b7-925d-6c8fb2e63fa5_rw_1920.jpg?h=ea8bf8aed9a8e90b4218f449bd9b70b9)
The main assets used in the project.