Alternate version for the product demo we did for brazilian water brand 'Bonafont'.
Aired version was renderd in arnold. This one was 100% done in houdini´s mantra.
- Animation imported from maya by alembic.
- Morph fx, pyro and particles done in houdini.
- Interior light emission was used to improve fake caustics.
- A 'texture replicate' function was developed to improve the frost effects.
- Animation imported from maya by alembic.
- Morph fx, pyro and particles done in houdini.
- Interior light emission was used to improve fake caustics.
- A 'texture replicate' function was developed to improve the frost effects.
![](https://cdn.myportfolio.com/73e63da50da875bbb5725c7eb7a72fe2/a0960fe8f6cfb157de16899a_rw_1920.jpg?h=bd6ab6868e518d8dbc130e032b26772c)
Objects in the scene.
![](https://cdn.myportfolio.com/73e63da50da875bbb5725c7eb7a72fe2/570e145128c60bd98845ed45_rw_1920.jpg?h=a8efc80d89cc2e71626e02e7f178ca81)
Morph fx (partial network).
![](https://cdn.myportfolio.com/73e63da50da875bbb5725c7eb7a72fe2/f8b54e39ecf398846e3ccc11_rw_1920.jpg?h=a4db7bd465c89a4970b883c0e3eb72bb)
Shader used in the kid´s bottles.
![](https://cdn.myportfolio.com/73e63da50da875bbb5725c7eb7a72fe2/bcbbe386bc4cc4ca80177eb3_rw_1920.jpg?h=0ff414306c44d6c8025d4685336999b7)
Shader used in the table.