Sometimes fx aren´t as simple as they seems, and this was the case!
We we´re brought to the action by our friends at Nomad Animation Studios to rig, animate and simulate some mosquitos being killed by the new SBP product.
Everything was done in Houdini and exported as alembic caches to be rendered (in Maya) by the guys at Nomad Animation.
One of the films with a small breakdown.
The mosquito rig.
Procedural animation to give life for the mosquito.
The sources for the crowd sim.
The crowd simulation setup.
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